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#11
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DONC envoyez vos demandes de modification d'idées nationale à Lemarseillais avant Vendredi soir
Et envoyez aussi vos demandes de changements de sliders (6 mouvements max) dès maintenant sous réserve que cela soit accepté. Si vous ne le faites pas rapidement il sera trop tard et vous n'aurez rien à y redire ![]() Rappel des nouveaux bonus des idées nationales : naval_ideas = { grand_navy = { naval_forcelimit_modifier = 0.40 prestige_from_naval = 0.15 navy_tradition = 0.01 } sea_hawks = { naval_morale = 0.20 blockade_efficiency = 0.25 galley_cost = -0.50 leader_naval_manuever = 1 } superior_seamanship = { leader_naval_manuever = 1 naval_morale = 0.50 blockade_efficiency = 0.15 transport_cost = -0.20 lightship_cost = -0.05 } naval_fighting_instruction = { naval_morale = 1.0 naval_tech_cost_modifier = -0.025 } excellent_shipwrights = { naval_forcelimit_modifier = 0.40 naval_tech_cost_modifier = -0.10 } naval_glory = { trigger = { has_country_flag = high_naval OR = { has_country_flag = medium_power has_country_flag = major_power has_country_flag = great_power } } naval_forcelimit_modifier = 0.40 naval_morale = 0.5 prestige_from_naval = 0.50 navy_tradition = 0.02 naval_tech_cost_modifier = -0.05 bigship_cost = -0.05 naval_attrition = -0.30 range = 0.25 } } land_ideas = { national_conscripts = { global_manpower_modifier = 0.35 land_forcelimit_modifier = 0.05 infantry_cost = -0.10 } grand_army = { land_forcelimit_modifier = 0.35 global_manpower_modifier = 0.10 prestige_from_land = 0.10 } military_drill = { global_manpower_modifier = 0.10 land_morale = 0.80 regiment_recruit_speed = -0.25 } engineer_corps = { leader_siege = 1 leader_fire = 1 land_morale = 0.25 land_tech_cost_modifier = -0.03 } battlefield_commisions = { leader_shock = 1 land_morale = 0.50 prestige_from_land = 0.05 } glorious_arms = { trigger = { has_country_flag = high_land OR = { has_country_flag = medium_power has_country_flag = major_power has_country_flag = great_power } } prestige_from_land = 0.50 land_morale = 0.20 army_tradition = 0.02 war_exhaustion = -0.01 global_manpower_modifier = 0.25 land_tech_cost_modifier = -0.05 land_attrition = -0.25 } exploration_ideas = { merchant_adventures = { merchants = 0.5 # 1 extra merchant each year merchant_cost = -0.2 merchant_compete_chance = 0.05 merchant_placement_chance = 0.05 } quest_for_the_new_world = { trigger = { has_country_flag = high_exploration OR = { has_country_flag = medium_power has_country_flag = major_power has_country_flag = great_power } } may_explore = yes colonist_placement_chance = 0.10 range = 0.25 colonists = 1 } colonial_ventures = { colonists = 1 # 1 extra colonist each year. colonist_cost = -0.15 overseas_income = 0.05 } shrewd_commerce_practise = { merchant_compete_chance = 0.05 merchant_placement_chance = 0.05 trade_tech_cost_modifier = -0.05 } vice_roys = { overseas_income = 0.15 colonist_cost = -0.05 colonist_placement_chance = 0.1 } smithian_economics = { production_efficiency = 0.15 production_tech_cost_modifier = -0.03 trade_tech_cost_modifier = -0.03 } } state_business_ideas = { bureaucracy = { inflation_reduction = 0.03 government_tech_cost_modifier = -0.05 global_tax_modifier = 0.05 global_spy_defence = 0.1 } national_bank = { inflation_reduction = 0.05 interest = -0.05 global_tax_modifier = 0.02 } national_trade_policy = { trade_efficiency = 0.10 merchant_cost = -0.25 merchants = 1 } espionage = { spies = 1 spies_cost = -0.50 } cabinet = { diplomats = 1 prestige = 0.01 advisor_cost = -0.25 spies_cost = -0.1 } bill_of_rights = { global_revolt_risk = -4 stability_cost_modifier = -0.1 } } culture_ideas = { church_attendance_duty = { stability_cost_modifier = -0.20 missionary_cost = -0.05 } divine_supremacy = { missionaries = 1 missionary_placement_chance = 0.20 missionary_cost = -0.025 } humanist_tolerance = { tolerance = 2 stability_cost_modifier = -0.15 } scientific_revolution = { trigger = { has_country_flag = high_culture OR = { has_country_flag = medium_power has_country_flag = major_power has_country_flag = great_power } } land_tech_cost_modifier = -0.02 naval_tech_cost_modifier = -0.02 production_tech_cost_modifier = -0.02 government_tech_cost_modifier = -0.02 trade_tech_cost_modifier = -0.02 } patron_of_art = { prestige = 0.02 global_revolt_risk = -1 } deus_vult = { missionary_placement_chance = 0.1 cb_on_religious_enemies = yes } } |
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