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******* General Bugfixes *******
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Bancrupcy bugfixes
- Empty units are now removed properly at a bankruptcy.
- Units are now capped properly at morale immediately after a bankruptcy.
Optimizations
- Optimized the 2d render pipe, mainly sprites and text-rendering.
- Fixed the lockup in tooltips with large amount of units in 1 stack.
- Dailyupdate is now faster due to some optimisations.
- Compatibility Issues
- Now the game checks if there is enough video-memory when using high resolutions and high multisampling. In 2048x1800, 4x multisapling takes 60 additional MB of videomemory.. this has caused out of videomemory for some people.
- Modding: Trying to extend certain .dds files should now work.
Interface fixes
- Fixed a fair amount of typos.
- Blurred shields/no shields should be fixed now.
- Fixed a fair amount of typos and broken egnlish.
- Fixed bug where you could accidentally minimize a fullscreen window
- Fixed a bug where the same option was for both options in succession wars.
Savegame bugfixes
- Fixed a serious bug where units created from events after a reload may have caused crashes.
- Lucky status is now cleared properly when a player takes over a country in a savegame.
- Natives are now saved properly even if a combat is ongoing.
Multiplayer bugfixes
- Kicked players should now allways be out of the game
- Fixed a bug where savegame transfer was not reset when rehosting
- AI will no longer take control over a player country in multiplayer when that country changed name/tag.
Other
- Unloading conquistadors to neutral undiscovered, but owned, territory should no longer cause it to be stuck.
- Fixed a broken shipname that caused a crash.
- Fixed the broken strait at gulf of aden.
- Fixed some last-war dates at start times to not be in the future.