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Vieux 17/09/2007, 19h25
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Date d'inscription: octobre 2005
Messages: 726
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• Magna Mundi uses a technique to generate random results based on previous event choices. This expands dramatically on the possibilities of game play. However, due to the engine nature, there are cases when another random result happen before the player had the time to click on the first one. This may lead to problems with the event pools designed (imagine an event pool where your King is recognized by the nobility but at the same time rejected due to both events firing close). The only remedy for this is to auto pause on all events pertaining the player. Even then, we are investigating together with Paradox if there is a bug that prevents user designed events to auto pause.
Je reposte ceci posté ailleur, apparement il y quelques problème d'event apparaissant au même moment ou le second event empecherait de bien choisir le premier ou quelques chose ainsi.
Le remède proposé par l'auteur est l'utilisation de l'auto-pause. que je rappelle est impossible en multi
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