Discussion: Patch 1.3
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  #8  
Vieux 08/06/2007, 14h37
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Date d'inscription: août 2005
Localisation: Seine Saint Denis
Messages: 2 118
Attention Résolutions des "Bugs"

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******* General Bugfixes *******
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Bancrupcy bugfixes

  • Empty units are now removed properly at a bankruptcy.
  • Units are now capped properly at morale immediately after a bankruptcy.
Optimizations
  • Optimized the 2d render pipe, mainly sprites and text-rendering.
  • Fixed the lockup in tooltips with large amount of units in 1 stack.
  • Dailyupdate is now faster due to some optimisations.
  • Compatibility Issues
  • Now the game checks if there is enough video-memory when using high resolutions and high multisampling. In 2048x1800, 4x multisapling takes 60 additional MB of videomemory.. this has caused out of videomemory for some people.
  • Modding: Trying to extend certain .dds files should now work.
Interface fixes
  • Fixed a fair amount of typos.
  • Blurred shields/no shields should be fixed now.
  • Fixed a fair amount of typos and broken egnlish.
  • Fixed bug where you could accidentally minimize a fullscreen window
  • Fixed a bug where the same option was for both options in succession wars.
Savegame bugfixes
  • Fixed a serious bug where units created from events after a reload may have caused crashes.
  • Lucky status is now cleared properly when a player takes over a country in a savegame.
  • Natives are now saved properly even if a combat is ongoing.

Multiplayer bugfixes
  • Kicked players should now allways be out of the game
  • Fixed a bug where savegame transfer was not reset when rehosting
  • AI will no longer take control over a player country in multiplayer when that country changed name/tag.
Other
  • Unloading conquistadors to neutral undiscovered, but owned, territory should no longer cause it to be stuck.
  • Fixed a broken shipname that caused a crash.
  • Fixed the broken strait at gulf of aden.
  • Fixed some last-war dates at start times to not be in the future.
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